AI modeThe cyan player is now an AI. Matches restart on their own.
Gravity Well
Every bomb is a black hole. For three seconds it drags you, the rubble and the loot toward its core. Then it goes off.
Blow up the crates. Outlast three rivals. Collect gems, and notice where you are standing when you do.
WASDmoveSPACEbombPpauseMsoundFfullscreen
High score: 0
About Gravity Well
A bomb-arena game about being pulled. Five things the wells keep trying to say:
Distance changes the view. From across the arena a well is one dark dot. Up close it is the only thing in the room. When something feels all-consuming, step back and look again.
Intensity is not intent. How strongly something pulls on you says nothing about what it will do with you once you arrive.
Strain is information. Leaning against a pull tells you how close you are. Leave while it still feels optional, because the decision is made a few steps before the fall.
Shiny things cost something. The same pull that draws the loot in is what destroys it. Ask what a prize is sitting next to.
Measure, don't only feel. The AI reads the arena as safe and unsafe tiles and walks out in time. A person feels the tug first. It helps to do both.
Paused
Pull vs thrust
Clear
Perspective
From far away a gravity well is a gentle tug. From a step away it feels like the only direction there is.
Play a round. When it ends, this note will describe what the pull did to you.